This was a super exciting project and I got to work with Zi Ye on different iterations of it — imagine my excitement when CNET published an article about our project. You can read the full paper here, or on ACM here.
Abstract from the paper:
We discuss Cobra, a handheld peripheral for computer games that applies flexible display design principles to provide a highly intuitive, mobile gaming experience. Cobra is a flexible cardboard interface that uses bends as input to the gaming device. Images are provided through projection with a shoulder-mounted pico projector. In this paper, we will present our prototype, the motives behind it, and its immediate applications.